Where to find buneary in pearl
It tucks its head into its fur to sleep on cold nights. Generation IV. Diamond It slams foes by sharply uncoiling its rolled ears. It stings enough to make a grown-up cry in pain. When it senses danger, it perks up its ears. On cold nights, it sleeps with its head tucked into its fur.
Its ears are always rolled up. They can be forcefully extended to shatter even a large boulder. You can tell how it feels by the way it rolls its ears. When it's scared, both ears are rolled up. Generation V. Black Its ears are always rolled up. By extending its rolled-up ears and striking the ground, it can bound so high it surprises itself. Generation VI. X Its ears are always rolled up. Generation VII. Ultra Sun Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.
The reason it keeps one ear rolled up is so it can launch a swift counterattack if it's attacked by an enemy. Generation VIII. Sword If both of Buneary's ears are rolled up, something is wrong with its body or mind. Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training. Diamond Pearl Eterna Forest.
Eterna Forest. Route 25 Swarm. Black White Dream World or Trade. Castelia City. Pleasant Forest. X Y Trade. Sun Moon Trade. Route 1 , Poni Grove. Sword Shield Trade Version 1. MD Time Wonder Mail code. Foggy Forest 6FF. School Path , Vien Forest. Hayley's trades. Rumble Blast Meadow: Seabreeze Trail. Arbor Area. Dream Gate: Flame Dance. Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.
Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Defense Curl. Baby-Doll Eyes.
After You. Quick Attack. Double Kick. Baton Pass. Healing Wish. Bold indicates a move that gets STAB when used by Buneary Italic indicates a move that gets STAB only when used by an evolution of Buneary Click on the generation numbers at the top to see level-up moves from other generations.
TM Move Type Cat. PP TM Mega Punch. Mega Kick. Fire Punch. If your Buneary is deserving of a Footprint Ribbon, it's ready to level up. When your Buneary is at full Happiness, it will evolve the next time you level it up. While training it up, be careful not to let it faint! If you aren't confident about it being strong enough to battle, use a Rare Candy.
Once you've leveled it up you'll have the powerful Normal Type, Lopunny. Natalie Tellechea. Walk around with it in your party, give it a Soothe Bell, and don't let it faint. Yes No. Not Helpful 8 Helpful In Diamond and Pearl, the Soothe Bell can be obtained from a maid in the Pokemon Mansion, which is accessible after defeating your rival in Hearthome city.
Additionally, if you're playing Platinum like I am! Not Helpful 5 Helpful Jennifer Hallam. Raise it's happiness. Walk with it in your party, catch it with a luxury ball and don't let it faint. Not Helpful 5 Helpful 6. No, the gender doesn't matter at all. You can evolve it whether it's male or female. Not Helpful 4 Helpful 5. Does this work in platinum? Also, my Buneary is very weak and I don't want it in my party because it takes a long time for it to like me, is there a faster way?
Yes, it does work in platinum. If your Buneary is weak, then train it. There really is no faster way. Not Helpful 2 Helpful 2. When a Pokemon faints, its friendship is lowered. Make it stronger by leveling it up so it doesn't faint often. Not Helpful 1 Helpful 2. Look online for the location of the exact location of the legendary you want. It may leave the target frozen. Fire Punch 75 15 10 Details The foe is punched with a fiery fist. It may leave the target with a burn.
It becomes more powerful the less HP the user has. Attack Sp. Run Away : Except for trainer battles, can always run from battle. It slams foes by sharply uncoiling its rolled ears. When it senses danger, it perks up its ears. Its ears are always rolled up. You can tell how it feels by the way it rolls its ears. Location In-Depth Details.
Enables the user to hit a Ghost type with any type of move. The user endures any attack with at least 1 HP. A full-power attack that grows more powerful the less the user likes its Trainer. The user lunges at the foe at a speed that makes it almost invisible. The user jumps up high, then strikes with a kick.
The user relaxes and lightens its body to move faster. The foe is hit with rhythmically launched punches that may also leave it confused. The user charmingly stares at the foe, making it less wary. The user bounces up high, then drops on the foe on the second turn. The user faints. The user focuses its mind before launching a punch. The user attacks the foe with a pulsing blast of water. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves.
The foe is struck with an icy-cold beam of energy. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water- type moves. A two-turn attack. The foe is slammed with a steel-hard tail. A strong electric blast is loosed at the foe. A full-power attack that grows more powerful the more the user likes its Trainer. The user burrows, then attacks on the second turn. The user hurls a shadowy blob at the foe. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
The user strikes the foe with a quick jolt of electricity. An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. The user attacks with a secret power. The user goes to sleep for two turns. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. The user flings its held item at the foe to attack. The user fires a concentrated bundle of electricity. An energy-draining punch. A weak electric charge is launched at the foe.
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. While it is asleep, the user randomly uses one of the moves it knows.
The user draws power to attack by using its held Berry. The user snares the foe with grass and trips it. The user enrages the foe into confusion. The user makes a copy of itself using some of its HP. The foe is cut with a scythe or a claw. The user hits with a punch that may lower the target's Defense. A move that boosts the power of the ally's attack in a Double Battle. This move can be used only after the user has used all the other moves it knows in the battle.
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