Which zerg unit counters thors




















Late game vs Protoss, however, it becomes difficult to find good engagements with mass Thors. The Thors have a tendency to clump up in chokes, and the Immortal's smaller size allows it to quickly form a better concave, the immediate burst damage of the Immortal will tear through the front Thors. Therefore, if a Terran player is using Thors as a staple unit, they are advised to supplement with Ghosts to EMP the entire Protoss army, and then attack using the Thor to finish the Protoss army.

With the removal of its energy-based ability and it no longer having energy, the Thor is slightly more viable against Protoss due to it no longer being a target for High Templar 's Feedback ability. In addition, the Immortal 's Barrier ability no longer reduces all damage to 10, which was a major point against Thors in TvP previously.

Thors can play an important role in TvT, as they both complement your own tank force while drawing fire from the opponent's Tanks. Because Thors are so large, they effectively reduce the splash damage from the opponent's Tanks, while easily focus firing them down. Thors can provide anti-air support for Tanks in case of a Banshee transition. Thors struggle with Bio units, especially the Marauder. In this case, Marines and Hellions can complement the Thor.

In low numbers Thors as late game units, even with High Impact Payload, suffer against Battlecruisers , which can 2-shot them with Yamato Cannon and then jump away.

The sheer range of the Thor's splash and bonus damage against light air units like Mutalisk or single Armored targets in the air, like Capital Ships and Broodlords , to gain back air control with Vikings if you have economy or Ghosts if you have the time to gain the energy. Proper control of Mutalisks Moving them over the Thor rather than using attack-move or right clickling the Thor to prevent them from bunching up as they fly in can greatly reduce the splash damage Thors can do to Mutalisks.

Thor's quotes video and sound - YouTube video. Both modes were re-added in Patch 3. General Recent changes Pending changes Random page. Betting Preferences. What links here. Related changes. Upload file. Special pages. Printable version. Permanent link. Page information.

Browse SMW properties. This article covers the current multiplayer version of this unit. Factory with Tech Lab. Hotkey :. Attack 1: Thor's Hammer.

DPS :. Cooldown :. Range :. Attack 2: Javelin Missile Launchers. Attack 3: mm Punisher Cannons. Armored , Mechanical , Massive. Marine Mutalisk Stalker. Marauder Zergling Immortal. High Impact Payload. Duration : 1. For example, on the "Marauder" line, the Marauder is listed as countering the Roach. If your enemy is Zerg and builds Roaches, you should build Marauders. This chart details Terran Unit Strengths. Mutalisk Corruptor Zergling with upgrades and Medivacs only. Phoenix Sentry Zealot Stalker Archon.

Colossus Void Ray with micro Carrier Tempest in large numbers. Zergling Roach soft Hydralisk small numbers Baneling cost efficiency. With these two tables detailing Starcraft 2 Terran counters, you should be in a good place both to win while playing Terran and when playing against Terran players in Starcraft 2. If you are really struggling versus Terran players. I would recommend printing out these charts and placing them somewhere near your computer. You could then reference them whenever you get beat by a particular unit so you will know what to build for next time.

Learning all of the Starcraft 2 Terran counters can take some time, so be patient. With practice, this will all come naturally and you will know exactly what you need to build in order to win games. Sign up for my Free Starcraft 2 Mini-Course where I reveal my best strategies not seen anywhere on this site! Siege Tank Hellion Hellbat Battlecruiser. Immortal Void Ray Zealot Charge.

Siege Tank Banshee Hellbat. Hydralisk Mutalisk Brood Lord. Stalker Photon Cannon Mothership Core. Roach Spine Crawler Queen. Siege Tank Ghost Battlecruiser. Stalker Colossus Archon. Marauder Thor Hellion Siege Tank. Brood Lord Mutalisk Viper. Immortal Void Ray Tempest. Siege Tank Marauder soft Battlecruiser. Stalker High Templar Archon. Colossus Archon Air Units.

Thor Siege Tank Any air unit. Any air unit Ultralisk Swarm Host. Colossus Tempest Observer. Void Ray Immortal. Thor Viking Banshee cost basis only. Medivac Raven Marine. Infestor Viper Zergling. Stalker Sentry Colossus.

Marine Hellion Thor. Showmatch - Bonyth vs. Other Games Heroes of the Storm. TL Mafia Community Thread. Is Hearthstone Gambling? LoL Tournaments. Community General. The Automated Ban List. Disjointed Ramblings…. Adele is back! Trailer for S2 of A Lo…. Any advice on getting into adbo…. Playing StarCraft well without…. Customize Sidebar Q: zerg counter to thor push? Post a Reply. I find a skilled terran going-- helion thor marine maur combo with 6 or so scv repairing -- zerg is so gimped at stopping this Isn't equal supply hydra pretty good if he has zero tanks?

Go like, hydra ling or something. Trust me, roaches. I've practiced this build A LOT and roaches are the answer. Roaches are about the only thing that works for me. Unfortunately it is hard to scout this build and then have enough roaches to hold it off. Usually my first defense fails and then I end up wearing it down gradually as it is trying to snipe buildings.

There's no such thing as a thor push. What you are implying is a thor attack. Zergling surround should do the rest. If this is mid-game, you should have infestors and speed upgrade for banelings by then, letting you fungal growth the hellions preventing hellion micro If you want something more specific, post the replay.

Also if you ignore the repairing SCVs you will lose an obscene amount of roaches. Roaches alone can win this with some difficulty. That is an overly simple answer as there is much you can do to increase your chances beyond just making the right unit. The prime reason is a burrow ambush eliminates the liability of having a range of 3, and advancing on units with range I have tested this in the unit tester and in ladder, its simple and it works.

I'm talking about simple burrow without tunneling claws here. Obviously when you unburrow, focus fire on a Thor with all the roaches. You won't always succeed at this though, so it is risky. This option's viability increases with practice.

Usually you want to use hardy units to form a wall, such as roaches, to keep your infestors alive. This option is hard to pull off, but I present it as an option that you might try. If ou have good upgrades on mutas, it can work. After you smash the first big push tech to hive.

Then again it's not exactly a counter, it can work, and can fail. The roaches tank the damage for the hydras, and make sure your banelings attack from another angle. Abuse the immobility and slowness of mech. Attack from odd angles to get a surround and pin him in the open. Catch him in the open, and rock him with the strats above. Also, Infestors with Fungal and Infested Terrans will help draw some fire as well.



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